﻿// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Point3D.cs" company="EarthImitate">
//   All rights reserved by lamemmv
// </copyright>
// <summary>
//   Defines the Point3D type.
// </summary>
// --------------------------------------------------------------------------------------------------------------------

namespace EarthImitate
{
    /// <summary>
    /// The My3D class
    /// </summary>
    public struct Point3D
    {
        /// <summary>
        /// Gets or sets the X.
        /// </summary>
        /// <value>
        /// The X coordinate.
        /// </value>
        public double x { get; set; }

        /// <summary>
        /// Gets or sets the Y.
        /// </summary>
        /// <value>
        /// The Y coordinate.
        /// </value>
        public double y { get; set; }

        /// <summary>
        /// Gets or sets the Z.
        /// </summary>
        /// <value>
        /// The Z coordinate.
        /// </value>
        public double z { get; set; }
    }
}
